There’s a weight to being called a Revenant — not just in armor, but in the slow, purposeful stomp you make when the world needs to remember it was wrong to move. The Revenant is Trove’s “spirit tank”: a spear-wielding frontliner who trades health and uses spectral tools to control space, soak damage, and convert sacrifice into devastating melee spikes. In 2025 the class sits in a distinctive niche — able to anchor groups, self-heal, and produce surprising single-target numbers when built for it.
This Trove guide walks you through the Revenant Abilities, and the three builds: Tank, Spirit-Spear, or speed-Farm — with practical rotations, gem choices, emblem/flask picks and endgame tuning.
The Revenant Abilities & passive
The Revenant’s gameplay loop is built around a handful of related abilities and passive mechanics. Learn the interactions — Bulwark Bash taunts, Spirit Spears cost health and scale with max HP, and Spirit Storm (your ultimate) pulls and heals — and you’ll understand the class.
Bulwark Bash: is an aggressive cone bash that deals heavy physical damage and taunts enemies for a short time; it lets you lock a pack and turn ranged DPS into meat for your spear windows. Use it to force tempo and gather targets.
- Bulwark Bash = cone damage + taunt (use to lock packs and enable followup spear/ultimate combos).
Spirit Spears: are the Revenant’s signature: they cost a percentage of your Max HP to fire and their damage historically scales off Maximum Health, making raw HP the most powerful “damage stat” for many Revenant builds. This trade — spend a slice of your HP for high, repeatable cone damage — is core: larger HP pools mean bigger spear damage but also deeper risks. Community and wiki references back this mechanic and show why many Revs stack HP first.
- Spirit Spears = HP cost → damage based on Max HP. Build HP to increase spear potency; plan sustain around the drain.
Spirit Storm: is a room-changing tool: it pulls enemies in, deals damage, and contains healing pulses that offset some of the cost of spear spam. It’s your “clump + sustain” button — time it to cover ranged threats or to make a spear window safe. Use your ultimate to buy the space to drain HP with Spears.
- Spirit Storm = pull + damage + healing; it creates the safe window to use Spirit Spears without dying.
Vengeful Spirits: Revenant has a passive that can revive you below 1 HP (spawning a spirit) and provides bonuses while that effect is cycling — these edge cases make certain “suicide windows” less punishing and contribute to the survivability that enables HP-heavy play. Learn the timing of the passive so a risky spear cast doesn’t cost you a run.
- the passive revival/spirit wraith can turn failed dives into a reset — don’t treat it as a free life, but know it exists.
The Revenant Builds: Tank, Spirit-Spear, and Speed-Farm
Tank Build
If you lead groups or want to anchor Delves, this is the most forgiving Revenant build. It leans into huge Max HP and Stability, uses Bulwark Bash to hold the pack, and only spends Spears when the team can cover you or the ultimate is up.
I ran this as my “lead” spec for mid-PR groups: place your feet, pop Bulwark Bash to pull aggro, maintain uptime with basics (which heal you on hit) and activate Spirit Storm when ranged spikes threaten the party. Spears become your phase-shift burst, not your default. The result: you survive, you tank well, and you still bring respectable damage.
- Core stats (priority): Max HP → Stability → Health Regen (optional) → Primary Damage (dump).
- Gems & cosmatics: fill crystal/lesser with HP and Stability; choose empowered gems that play well with HP (on-kill AoE gems are good for clears).
- Emblems/Allies/Flask: Unyielding/Knight flasks; allies that add Light/PD (Earnie is noted as particularly valuable for Revs) — and keep Death-Defying Vial ready for solo risk.
- Short rotation: Bulwark Bash to taunt → basics + shades to sustain → Spirit Storm when ranged or for clump → cast Spears during the Storm window to convert uptime into damage.
Why it works: the hybrid approach exploits Revenant’s HP→damage curve without gambling on raw glassiness; it’s ideal for groups that need a steady anchor and consistent, repeatable damage.
Spirit-Spear Build
This is the build that scares bosses: you build an enormous HP pool, then convert percent-HP costs into massive sustained cone DPS with Spirit Spears while riding Spirit Storm for safety.
Play it like this: pre-position, pop Spirit Storm to ensure enemies are clumped and you’ll get heals, then toggle sustained Spirit Spears while watching your HP and using heals/flasks to keep the window open. Crit and Crit Damage amplify final numbers; Light scales damage vs endgame HP targets so push Light once your core stats are comfortable.
- Core stats (priority): Max HP → Crit Chance → Crit Damage → Light (late-game)
- Gems: empowered AoE/on-kill gems (Explosive Epilogue / Pyrodisc) for chaining with spear cone; Vampiric or sustain gems are viable if you solo often.
- Emblems & allies: Martial + Surestrike for burst windows; Rapt Berserker helps maximize raw output; Death-Defying Vial or Vampiric flask if solo.
- Short rotation: Pre-pull charge/build meter → Spirit Storm to clump/heal → Sustained Spirit Spears (monitor HP) → hit Bulwark Bash when spears finish or to lock a new cluster.
Why it works: Spirit Spears convert raw HP into repeated cone damage; when you stack HP the per-cast damage becomes enormous and repeatable, especially in clumped fights.
Farming Build
Yes, Revenant can farm. This is the lean, mobile variant for players who want quick geode runs or topside loot. It’s not the class’s natural apex, but with attack speed, movement, and AoE gems you can zip nodes and smash spawns efficiently.
You’ll accept less HP and rely on avoiding damage and quick heals. The goal is uptime and short, repeatable spear or basic bursts to clear packs fast. Use Explosive Epilogue or similar on-kill gems to multiply the clear value of each kill.
- Core stats (priority): Attack Speed → Movement Speed → Primary Damage (PD/MD)
- Gems: AS/MS on lesser gems; empowered on-kill gems to chain clears.
- Emblems & allies: Beamer / Trailblazer style loadouts for summoner/farm synergy; Elysian Bandolier to reduce downtime.
- Short rotation: sprint to node → light Spears or basics to thin → exploit on-kill explosions → move on.
Why it works: Revenant’s cone attacks and on-kill procs let it clear clustered nodes quickly once you accept less survivability in exchange for speed.
Gems, Class Gems & Empowered Picks
Empowered picks: like Explosive Epilogue and Pyrodisc remain great for area chaining with Spears; Vampiric variants help solo play.
Class Gems: Revenant has class-gem variants (Stellar Class Gems) that can modify Bulwark Bash or Spears — some reduce cooldowns or add DoT stacks (Aegis Assault and similar effects have been seen in recent empowered gem releases). If you plan to main Revenant, a good class gem is a major power spike — test whatever you pull from Everdark Vaults.
Emblems, Flasks & Allies
Revenant’s true potential unfolds through the right emblem and flask synergy. A well-tuned loadout can mean the difference between immortality and a spirit left unanchored.
Best Flasks
- Chronomancer’s Flask: Shortens ability cooldowns — vital for constant Spirit Spears uptime.
- Death-Defying Vial: Provides an emergency resurrection — synergizes beautifully with your passive immortality mechanic.
- Valescent Vial: Boosts damage on activation — great for solo DPS setups.
Recommended Emblems
Emblem | Use |
---|---|
Martial Emblem | Boosts Physical Damage for a few seconds — essential for any DPS or hybrid build. |
Unyielding Emblem | Grants temporary invulnerability — perfect for Delves and boss fights. |
Berserker Emblem | Increases Attack Speed — smoother rotations and sustain. |
Surestrike Emblem | Raises Critical Hit chance — useful if your Crit rate is below 80%. |
Tip: For group tanking, Unyielding + Martial is the top combo.For solo or farming builds, use Berserker + Martial for faster clears.
Best Allies
Ally | Effect | Use |
---|---|---|
Rapt Berserker | +4% Physical Damage, +10% Attack Speed | Excellent all-rounder for solo DPS. |
Qubesly the Immortal | +20% Damage Reduction, +15% Max Health | Core tank ally; unmatched for survivability. |
Ernie | +10% Physical Damage, chance to stun enemies | Hybrid option for control and damage. |
Prowling Shadow | +10% Movement Speed, +Damage vs. Bosses | Great for faster Delve or farming runs. |
Revenant Gear Stats priorities by slot
Slot | Tank/Hybrid | Spirit-Spear DPS | Speed/Farm |
---|---|---|---|
Weapon | Max HP → Stability → PD/MD | Max HP → Crit Damage → Crit Chance | Attack Speed → PD/MD → Movement |
Hat | Max HP → Stability → PD/MD | Crit Damage → Max HP → Light | Movement → Attack Speed → PD |
Face | Max HP → PD/MD → Energy Regen | PD/MD → Crit Chance → Crit Damage | Energy Regen → Movement → PD |
Ring | Max HP / Health Regen → PD | Crit / Crit Damage → PD | Movement / AS |
Banner | Max HP / Stability → Light | Light → PD | AS / Movement |
Progression roadmap — early → mid → endgame
- Early (0–PR5k): learn Bulwark Bash + basic attack healing; stack raw HP on early radiants.
- Mid (PR5k–PR20k): pick your role and chase the appropriate gem lines; begin hunting a class gem from Everdark Vaults.
- Endgame (Long Shade / Shadow Tower): invest Mystic/Cosmic upgrades into Light and your primary gem paths; tune emblems, allies and the stat mix for combat block thresholds if you want to tank long windows.
Frequently Asked Questions
Final Thoughts
The Revenant stands tall as Trove’s timeless juggernaut — a soul tethered between life and spirit, waging war through sheer endurance. While other classes rely on precision or mobility, the Revenant thrives in chaos — feeding on damage, laughing at defeat. Whether you’re tanking for your squad or storming Delves alone, mastering this class is mastering the art of unending defiance.