Trove — The Pirate Captain Guide 2025: best Builds

Trove — The Pirate Captain Guide 2025 best Builds

There’s a particular joy in shouting “Fire!” and watching a chorus of canons and parrots turn a hallway into a fireworks display. The Pirate Captain is Trove’s salty sea-dog of controlled chaos: part turret-master, part tactical taunter, part explosive ordinance specialist. In 2025 the class still plays like a captain who prefers paying crew members in doubloons — you lob explosives, you spawn turrets (and parrots), you bait fights with decoys, and the room pays you back in loot. If you like orchestrating mayhem from a safe-ish distance while little mechanical parrots peck holes in enemies, this class will feel like home.

This Trove guide walks you through the Pirate Captain Abilities, and the three builds: Turret DPSDoubloon-Boom, or speed-Farm — with practical rotations, gem choices, emblem/flask picks and endgame tuning.


The Pirate Captain Abilities & passive

Trove — The Pirate Captain Guide 2025: best Builds

Understanding the Pirate Captain means knowing what earns you doubloons, how turrets upgrade, and how the decoy & ultimate change a fight. Below is the functional kit with numbers and how to use each ability in practice.

Basic Attack
Your basic is a short-range cone/trapezoid AoE (about 6 blocks) dealing ~200% Physical Damage per hit. Crucially, hits (and some ability interactions) generate Doubloons: each enemy hit by certain actions yields a Doubloon; each Doubloon grants 10 energy. The Pirate Captain does not benefit from Energy Regeneration stats — you must generate energy via Doubloons to use energy-cost abilities like Pretend Pirate (decoy). Learning how to reliably create Doubloons is the class’s first mechanical step.

  • Plunderbuss = short-range AoE + doubloon generation; angle and spacing matter—aim so the cone hits as many targets as possible.

First Mate
Summons a turret that shoots enemies for 200% MD (first phase) and can be upgraded by collecting Doubloons. The turret lasts ~10s and can be upgraded twice: after collecting 3 Doubloons it increases damage; collect 3 more and it increases attack rate by 150%. With the right class gem you can deploy multiple turrets (ARR-tillery) or have the upgrades apply to both. Turrets are your bread-and-butter sustained DPS; they persist and keep dealing while you reposition or throw decoys.

  • place First Mate early in a pull then hit enemies with Plunderbuss to drop Doubloons and upgrade it quickly.

Pretend Pirate
Throws a decoy that taunts nearby enemies and can absorb three hits before breaking — when it dies it explodes for ~350% MD in a radius. Because the Pirate Captain’s energy cannot be passively regenerated, Pretend Pirate is often a clutch tool for controlling aggro or planting a timed explosion. Use it to tank a gap while your turrets chew, or to collect Doubloons indirectly (enemy hits can spawn Doubloons via other mechanics).

  • Pretend Pirate = taunt + explode; throw it into choke points or under the boss’s feet to control phases.

Man O’ War
Summons a heavy turret that lobs explosive shells (big AoE) for ~650% MD with a ~15s duration. Man O’ War is the high-damage turret — use it to anchor a boss phase or to blow open a dense pack. Note: there’s no cap on Man O’ War instances, so you can stack them in some builds for ridiculous sustained shelling. Its firing cadence (~1s) plus turret synergies is what makes Pirate Captain viability scale with PR.

  • Man O’ War = heavy sustained AoE; time it for boss windows or dense packs.

Doubloon Passive & Signatory Ring Hidden Effects
The Pirate’s play loop depends on doubloon generation: Plunderbuss hits and some ability interactions create Doubloons which fuel energy-cost abilities and upgrade turrets. Signatory Ring “hidden effects” (selectable) can layer additional perks: spawns extra minions, applies debuffs on basic hits, or makes First Mate generate doubloons randomly — these are powerful and change small details of rotation. Learn your ring’s hidden effects and polish choices — they matter.

  • understand your ring’s hidden effects; they can change your ideal rotation (more doubloon generation vs extra minions).

Subclass: Naval Gunfire
The Pirate Captain’s subclass interacts with naval artillery mechanics that can add utility (e.g., chance to call a cannonball). Subclass selection is situational and often depends on desired off-class benefits (mobility, extra summons, etc.).

  • subclass matters less than your main turrets and doubloon management, but pick one that complements your role.

The Pirate Captain Builds: DPS Turret, Doubloon-Boom, and Speed-Farm

Turret DPS Build

This build leans hard into maximizing turret effectiveness. You want your First Mate(s) and Man O’ War to hit like freight cannons while you micro-manage Doubloon flow. Upgrade turrets fast and keep Man O’ War uptime high during boss phases; turret attack rate/damage upgrades scale extremely well with PR.

Why it works: turrets scale with invested stats; upgraded cannons + Man O’ War provide relentless, multi-target damage while you stay relatively safe. Many top-end builds on Trovesaurus are turret-DPS oriented.

  • Core stats: Crit Damage → Physical Damage → Attack Speed (for some interactions) → Max Health (for safety).
  • Gems (empowered): Pyrodisc (AoE circles) and Explosive Epilogue (on-kill explosions) are strong; prioritize gems that boost turret MD/PD or general PD/crit.
  • Emblems & allies: Surestrike + Martial for damage; allies like Rapt Berserker for extra DPS.
  • Rotation: place First Mate → hit packs with Plunderbuss to spawn Doubloons → pick up Doubloons to upgrade First Mate quickly → when boss spawns, call Man O’ War + additional First Mates if class gem allows → stand in safe zone and reapply.

Quick tip: prioritize Doubloons in the first 2–4 seconds of a pull to reach turret upgrade thresholds swiftly; upgraded turrets are where the burst comes from.

Doubloon-Boom Build

This build amplifies the decoy + explosion interplay. You deliberately generate energy to spam Pretend Pirate decoys as both taunts and area bombs. Combine that with a few turrets and on-kill explosions to create multi-phase chain-clears.

Why it works: decoys convert into powerful timed explosions and buy windows for your crew to re-position. In chaotic Delves, planting a Pretend Pirate under a boss's feet often decides a phase.

  • Core stats: Max Health / Energy Regen (indirectly via survivability) → Physical Damage → Crit.
  • Gems: Explosive Epilogue (chains on-kill into more explosions) and Vampirian Vanquisher if you need sustain during decoy-heavy solo runs.
  • Emblems & allies: Chronomancer (cooldown reduction for more frequent decoy usage) + Unyielding if you front-line. Allies that grant energy cooldowns or sustain help.
  • Rotation: open with First Mate(s) → hit with Plunderbuss to build Doubloons → deploy Pretend Pirate in choke point and let it absorb hits, then detonate as it breaks → call Man O’ War during the stacked explosion window.

Quick tip: use decoys intentionally as timers — drop one at the edges of a pull to force enemies into predetermined AoE traps.

Farming Pirate Build

Pirate Captain can also speed-farm when built for movement and sustained AoE: Man O’ War shells plus Explosive Epilogue chain-clears let you pre-place turrets and run routes, while Pretend Pirate clears sticky packs. This is a surprisingly efficient farm class when optimized.

Why it works: AoE shells and on-kill explosions clear nodes fast. Turrets provide passive damage so you can move immediately after placing them.

  • Core stats: Movement Speed → Attack Speed → Physical Damage → Energy Regen (so you can still use decoy occasionally).
  • Gems: Empowered on-kill gems (Explosive Epilogue) + movement/minor attack speed lesser gems.
  • Emblems & allies: Beamer for summoned damage synergies and Trailblazer/Movement type emblems for route speed.
  • Rotation: pre-place First Mate(s) on node entry → spam Plunderbuss to spawn Doubloons and upgrade turrets → drop Man O’ War in dense nodes → use Pretend Pirate only when a pack stalls progress → sprint to next node.

Quick tip: map knowledge + turret placement = 80% of speed success — pre-plan where turrets will cover spawns.


Gems, Class Gems & Signatory Rings

Trove — The Pirate Captain Guide 2025: best Builds

Empowered gems: i prefer Explosive Epilogue and Pyrodisc on Pirate Captain because they multiply AoE potential — Explosive helps chain clears, Pyrodisc gives consistent area circles that layer with turret shells and Man O’ War. Berserk Battler or Vampirian Vanquisher can be situational picks for sustained damage or lifesteal.

Class gems: Pirate Captain class gems typically modify turret behavior (e.g., ARR-tillery to deploy an extra turret, or allow both turrets to upgrade from the same Doubloons). Stellar class gems from the Everdark Vault can dramatically increase damage or utility (double turrets, extra parrot types). These gems are game-changers for turret-focused builds — they are worth chasing.

Signatory Ring Hidden Effects: these can add “All Hands On Deck” (extra minions on Man O’ War), “AVAST YE!!!” (basic attack debuff), or “Raiders” (First Mate doubloon generation). Pick and Polish the hidden effect that complements your role: DPS builds want “Raiders,” decoy builds might favor “All Hands On Deck.”


Emblems, Flasks & Allies

Trove — The Pirate Captain Guide 2025: best BuildsTrove — The Pirate Captain Guide 2025: best Builds

Emblems: Martial + Surestrike remains a reliable damage combo for turret/DPS builds. Chronomancer is great for cooldown-focused decoy spammers. Beamer or movement emblems improve farm efficiency.

Allies: Rapt Berserker for raw DPS, Chronomancer-style allies for cooldown reduction (if you spam decoys), and tank-support allies for hybrid runs. Pick an ally that complements your weakness — more damage, more cooldowns, or more survivability.

Flasks: Death-Defying Vial for risky soloing; Elysian Bandolier for farming rhythm.


Pirate Captain Gear Stats priorities by slot

Trove — The Pirate Captain Guide 2025: best Builds

Gearing your Pirate Captain correctly is what turns your humble cannon crew into a ship-destroying armada. Since the Pirate’s energy is Doubloon-based (not Energy Regen) and most of your DPS comes from Physical Damage scaling, you’ll want to optimize each slot for raw Physical DPS, Crit, and attack tempo to keep Doubloons flowing and turrets upgraded fast.

SlotMain Stat PriorityExplanation
WeaponPhysical Damage → Critical Damage → Attack Speed → Critical HitPirate Captain relies heavily on PD scaling for both Plunderbuss and turret DPS. Attack Speed helps your basic generate Doubloons faster; Crit stats amplify turret & ability burst.
HatMaximum Health → Physical Damage → Critical HitSince Pirate Captains often stand mid-range while turrets tank, survivability matters. Max Health helps you survive while picking up Doubloons.
FacePhysical Damage → Critical Damage → Critical HitStraight DPS slot — prioritize the heaviest-hitting combination to boost turret firepower and ultimate shell impact.
Ring (Signatory)Physical Damage → Critical DamageAlways aim for a high PD Signatory Ring. The hidden effects (Raiders, All Hands On Deck, AVAST YE!!!) are massive force multipliers for your build focus.
BannerLight → Physical Damage → Magic Find (optional)Light is essential for endgame delves; PD secondary boosts all turret & Man O’ War damage.

Progression roadmap — early → mid → endgame

  • Early (0–PR5k): learn to place First Mate and use Pretend Pirate for clutch aggro control. Prioritize survivability & some PD.
  • Mid (PR5k–PR20k): decide turret vs decoy style; hunt for explosive empowered gems and a useful class gem from Everdark Vaults. Upgrade turrets and practice doubloon economy.
  • Endgame: invest Mystic/Cosmic gem lines for Light/PR scaling, polish signatory rings for best hidden effects, and tune emblems & ally pairings for your role (Delve carry vs speed-farm). Class gem upgrades make the biggest single jump in turret builds.

Frequently Asked Questions

Q: Is Pirate Captain good in 2025?
A: Yes. Pirate Captain remains a highly viable class for Delves, Shadow Tower and topside farming due to strong turret scaling, AoE shells, and flexible decoy/taunt mechanics.

Q: What gems are best for Pirate Captain?
A: Explosive Epilogue and Pyrodisc are generalist staples; Berserk Battler or Vampirian Vanquisher are viable depending on sustain needs. Stellar class gems that modify turret behavior are top-priority for turret builds.

Q: Which emblem combo should I use?
A: Martial + Surestrike for DPS; Chronomancer + Unyielding for decoy/cooldown-focused hybrid play; Beamer for farming.

Q: Should I bother with Signatory Ring polishing?
A: Yes — choosing and polishing a hidden effect (Raiders, All Hands On Deck, etc.) can meaningfully change your rotation. It’s a small investment with high returns for a main.


Final thoughts

The Pirate Captain is a class of deliberate placement and economic rhythm. You win by controlling where enemies stand, by extracting the maximum value from Doubloon economy, and by letting turrets and Man O’ War shells do the messy work while you call the shots. In 2025 the class is flexible: you can dominate PR with turret optimization, anchor a party with smart decoy play, or clear topside nodes at speed with Explosive chains. Learn the doubloon beat, polish your rings, and your crew will sing — and the spoils will be all yours.

Gym Hero

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